
Your first verified build
From a project folder to a playable Windows artifact.
frameDock is a Windows workspace for building Godot, Unity and Unreal projects. It brings project setup, matching tools, build logs and inspectable artifacts together, then helps you prepare a release destination.
This manual follows the same path as the application. Begin with your first Windows build, or choose the topic you need from the sidebar. See the product overview for a tour of the workspace.
The visual setup guide takes you from choosing an engine to launching your own build. Account access and installation have their own requirements; check the current Windows download information before you begin.

From a project folder to a playable Windows artifact.

Use the project’s editor version and the correct export or packaging tools.

Your account manages access. Your game project stays local.

Keep build evidence separate from store release confirmation.

Build locally first. Add source access or a destination when you need it.

Read the failed check, resolve its cause and retry safely.

Add collaboration while keeping builds and credentials under your control.
Video walkthroughs show the real setup, build and release controls. Release notes explain compatibility and current limits. If a check fails, open Troubleshooting and start with the first actionable error.