Your first playable build. One clear step at a time.

Choose your engine, then follow preparation through a game you have launched and checked.

Guide progress only. You confirm the checks; this website does not scan your computer or verify builds.

Watch the setup recording

Step 1 of 8

Prepare your project and computer

Use the engine and version named by the project.

Have a working game project on a Windows x64 computer. Choose its engine so the requirements match your project. Keep a backup and enough disk space for an isolated source snapshot and the resulting build.

What you should see

You know the engine and project version, have access to the source, and can identify the Windows target you want to build.

Confirm when you have done this
If something does not match

If the engine or version is unclear, inspect project.godot, Unity ProjectVersion.txt, or the .uproject metadata. Do not upgrade the project just to match a tool already installed.

Open the recovery guide

You are on the first step. You can also explore any step from the list.