A seat is a person, including the owner. Each active member can use two computers.
1–100 people
Every capability, side by side.
Compare the work each plan unlocks. Engine licenses, compatible tools and publisher approval are still required.
Swipe or scroll to compare all plans
Capabilities included in each frameDock plan
Capability
Free
Indie
Pro
Teams
Your local build
Commercial games, without a revenue limit
Included
Included
Included
Included
Local projects and authorized GitHub repositories
Included
Included
Included
Included
Engine detection and Windows setup checks
Included
Included
Included
Included
Build queue, cancellation and restart recovery
Included
Included
Included
Included
Original engine logs
Included
Included
Included
Included
ZIP artifacts and SHA-256 file manifests
Included
Included
Included
Included
Share and prepare
Steam and itch.io release workflows
Included
Included
Included
Included
Signed artifact handoffs
Not included
Included
Included
Included
Discord delivery notifications
Not included
Included
Included
Included
Your build machines
Managed runners on computers you control
Not included
Not included
Included
Included
Your studio
Roles and release approvals
Not included
Not included
Not included
Included
Single sign-on
Not included
Not included
Not included
Included
Audit retention
Not included
Not included
Not included
Included
A plan grants access to a capability. Live provider uploads remain unverified; a prepared destination is separate from a live store release.
Before you choose.
Clear answers about Free, build machines and the published launch offer.
The product
Can I sell a game with Free?
Yes. Every plan supports commercial games, with no revenue limit. Local builds, logs, artifact integrity and Steam/itch.io release workflows remain in Free.
Do I need a CI pipeline or a cloud build server?
No CI pipeline is required for a local build. frameDock runs on your Windows computer and uses the matching editor and tools. Pro adds runners on computers you control; it is not a hosted cloud-build subscription.
When should I move beyond Free?
Choose Indie for signed handoffs and Discord delivery notifications, Pro for managed build computers, and Teams for roles, release approvals, single sign-on and audit retention. Commercial success does not force an upgrade.
Does my source project move into frameDock?
Your source stays in its original location. A build runs in its own isolated workspace. Project files, raw logs and credentials are not uploaded to the frameDock account service.
Which engines and Windows targets are supported?
The pilot has Godot Windows examples, experimental builds using the official Unity CLI beta, and beta Unreal packaging. Matching editor versions, modules, licenses and toolchains are required. Read the compatibility guide.
Plans and billing
Are paid plans available now?
Paid sales remain closed until the launch gates pass. The amounts shown are approved launch prices, not an active purchase offer. Read the current release status.
What does the annual perpetual license cover?
After an annual term ends, its paid capabilities continue on versions released on or before that term's maintenance cutoff. Newer versions require renewal. A full refund revokes the associated grant. Production certificate enforcement retains its release verification gate.
What happens after a failed payment or cancellation?
Failed recurring payments have a seven-day grace period. Scheduled cancellation keeps access through the paid term. Monthly access then returns to Free; annual access retains its covered-version perpetual grant.
Can I change the number of people on Teams?
Yes. Removing a member frees a person seat; signing out a computer does not. If purchased capacity is reduced, the owner and longest-standing members stay active, and excess members are suspended. Restoration is explicit when seats become available.
Can I try Pro or Teams?
Both have a 14-day trial, once per verified email address. A trial has no perpetual grant. The signup and trial service must be open before you can start one.
Start with Free. Make your next build.
Create your account and get the Windows app after email verification. Upgrade when your workflow needs more.